Friday, December 2, 2011

Quick Update

This is crazy, I know, but together with the rush of having my store ready for the SL Christmas Expo, I'm also moving my store to a new location... including building the new commercial block.

Very soon I'll say goodbye to Trevelyan, where I've stayed for more than a year. I've already closed the small store and left only the main one. It's going to be crazy to update EVERYTHING in the boxes with the new landmark, but I think, I hope, the change is going to be worth it.

Also, getting ready for the SL Christmas Expo has made me finish items that were kind of in an oubliette, so I'll announce more news in the store than usual, most likely, this weekend.

Once more, stay tuned!

Tuesday, November 15, 2011

New tools!

I know, I'm always busy.

That's why I'm now so proud of introducing two new tools. One is aimed to instructors and the other one, for builders: a presenter and a multi-door/drawers/lids tool.

So go check the following link, don't miss the news!

Check the Store Blog for news

More news, hopefully, very soon.

Monday, October 3, 2011

Picky note

If you write this in your code:


if(isOpen == TRUE)
{
    myOpenDoor();
}
else if(isOpen == FALSE)
{
    myCloseDoor();
}


you don't understand what logic is about.

Wednesday, September 28, 2011

Luna

Sometimes one can feel what it's about to happen. That drove me to write this a few months ago. First in Spanish (original that just a few-few have seen), then I translated it and the result is as follows.

Click here for the story, published in The Night Corner

Wednesday, August 17, 2011

News in the store

It's taken me some time, but finally I've been able of finishing some sets and books I was working into (updated and new ones), prepare the corresponding Marketplace packages, update the listings and the store blog.

So all the news this time are:

Exhausted, but happy, I've finally been able of closing all these projects the last two days! ^_^

Saturday, August 6, 2011

"Wrong viewer"? You can still make your megaprims!

Copying from the notice I've sent to the Builders Brewery group:


Even if your viewer does not support yet the ability to create the new megas that are now available in the RC servers (the regions running mesh software, which you can check in Help: About in your viewer), a simple script, attached to this notice, will help you.

Edit the script, change x, y, z with the values you want for the size up to 64 meters, save it, and drop it into your prim. The script will do the work for you. These new megas will work in ANY sim when your rez them. Spread the love!

-- Auryn


If you still don't have that script, you have two options: one, ask me for a free copy! (specially if you're not sure on how to create a script on your own), another, copy yourself the following in a script:


// Megaprim! (auxiliary script if your viewer doesn't support custom size megaprims yet)
// Fill in x, y, z with the values you need for your prim. They should be less or equal than 64.


float x = 32.72;
float y = 21.12;
float z = 6.64;

/*

Even if your viewer does not support yet the ability to create the new megas that are now available in the RC servers (the regions running the software for mesh, which you can check in Help: About in your viewer), a simple script, attached to this notice, will help you.

Edit the script, change x, y, z with the values you want for the size, *up to 64 meters*, save it, and drop it into your prim. The script will do the work for you. These new megas will work in ANY sim when your rez them. Spread the love!

Auryn Beorn

*/

default
{
state_entry()
{
llSetPrimitiveParams([PRIM_SIZE, <x, y, z>]);
llRemoveInventory(llGetScriptName());
}
}


Spread the love! 64 m³ megaprims are here! YAY!

(And thanks SO MUCH, Graham, for the help on polishing this text ^_^ )

Thursday, June 30, 2011

No words

If I'm asked what's the most romantic experience I've ever lived in SL, without a doubt, I have an answer.

What made this picture to be alive:

No name

I simply have no words, but a song.