Thursday, February 28, 2013

Delusion (Twisted Hunt - Delirium)

Waiting for the sim to be upgraded, and fearing that it would happen coinciding with Twisted Hunt, I decided not to join this time, although the topic was, again, something tickling my imagination, in a fashion like I already explained when the Tainted Love Hunt was about to begin.

As my mother said at times, I don't know why I have a couple of operative braincells (one alone during the weekend), since I didn't think on the obvious: ask the organizers and explain to them about the situation. I assumed, without asking them, that it would be much of a bother in such a huge hunt, having to update landmark, landing point, and perhaps hearing from confused hunters because I could be terraforming at the current landing point.

I assumed wrong. One of them got in touch with me, and after explaining what was about to happen and my reasons, she made me feel confident that it wouldn't be that much hassle I had thought. And so, I applied and was accepted.

Now, "Delusion" is about to be completed, and it is again a work of love. While I finish the last animations and textures, I smile, because I've made it again: using SL to build a story. Not a long story, I know, but this time I've even gotten one step further than for Tainted. This time you can read the story on the HUD, and you can also live it, through three acts that you can select from a menu.

I have no images to show yet, I'll update this when I'm done.

So this time, you will get a HUD with the story, and a room. A room that rezzes upon choice one from the three acts that compose the story, and only when you "sit" to do what in the story you would do, then all the rest happens, in a vanishing-appearing-screaming little show that I hope you will enjoy.

Same as I said for Tainted, if I had been given the talent of composing music, I would have added some. But since I don't have such talent, I'll link again some songs from the "Silent Hill" video game series that fit with the story:







The hunt begins March 1st. Have fun!
(Remember that this is Twisted! Don't expect it will be easy to find the gift!)

PS: And of course, the sim was upgraded with the hunt about to start. Please bear with me and all the changes =)

Wednesday, January 30, 2013

The Tainted Love Hunt

When you try to release (four, five, six, more...) new things every week, it's easy to lose inspiration and get to a moment when you can't just think what else to do. That's what happens to me at least, and in those moments, a hunt can inspire you right in the moment when you need it the most.

Like the Tainted Love Hunt has just done.

The topic sure attracts my interest. I've grown bored of the sugar-coated Valentines pseudo-love. It's not that I'm unable to love, it's just that I always thought that love has nothing to do with evaluating the truth of a feeling depending on which day of the year you choose to celebrate it (and I rather prefer to celebrate it every day, in the small details.)

Of course, go ahead and do celebrate Valentines if you so wish. It's just not my cup of tea. I've even been unable to put my brain to creating any kind of supply related to it. I guess it's over what I'm able to do.

There's where this hunt has, so to speak, saved me. The topic is about obsessive love, painful love... This tickles a lot more my imagination, for it allows me to think of stories that aren't about "I love you", "I love you more", "no, I love you more!", which gives me more room for developing some kind of darkness.

The last year I joined, since June, 18 hunts as a merchant (20, counting the two that started the beginning of this year), and honestly, that was something crazy to do. For some, I created some sets I feel proud of, but for others, I joined being uninspired, just feeling "I had to". The obvious consequence was that even the day before hints were due, I continued to be uninspired, and the last I wanted was to give away something of bad quality.

I decided this year that I would be more careful in choosing. That I should understand a hunt not as a marketing tool, but as a "literary workshop", as in high school. Of course, I want that people like the things I do and come back! (who doesn't?) But if I'm not able to create something kind-of-unique and remarkable, then I shouldn't join. So I didn't apply until I had a clear idea of what I would do.

Most likely, those that get my gift will not even open it. That's ok, that's how hunts are, how SL is. That doesn't take away the fact that this time, I've been able of writing a very short tale, illustrate it, create the textures, and then create the animations, objects, textures and scripts that you would need to re-create parts of such story. (A few items I had already created them, but that doesn't diminish the whole of the gift.)

I'm almost done preparing and packing:


You will get a HUD with the story, the table, the chair, the crying book and the box... What's in that box...?

The content is the core of the story in the HUD.


If I had been given the talent of composing music, I would have added some, too. Since I don't have such talent, I'll just link some songs I've found that fit with the story (all of them, from the "Silent Hill" video game series)











Still, there's an audible surprise. The hunt begins February 1st. Enjoy!

Tuesday, December 11, 2012

You can just work...

... or you can work in style.


The above outfit comes from the (now finished) Silver Lining hunt, and the just cute and adorable Demy set that Caitlin has posted in her feed.

One day I hope to move over my shyness and break the ice, to formally meet those I follow in the feeds, and even on the forums, now for long.

(Yes, the mess surrounding my avatar is the platform where I work. The place of the never ended projects and ideas that continue to pop one after the other. I don't know why I made a "to do list" board inworld. I never filled it. It is written down on paper.)

Sunday, November 18, 2012

Reflections about reflecting

It's interesting how things change regarding to what is acceptable for you to say in public, depending on how known you are or what "position" you're in. This happens in that other world that we call "the real world" and it happens in SL as well. It seems that when nobody knows you, it's acceptable that you talk about your feelings and whatever goes on your mind, your life, or any other aspect that you choose to show. But when you're kind of a "public person" (whatever that means), then by no means you should dare to say in loud voice what you're thinking, what's going on in your life, what the reasons behind your decisions are.

Many things that are acceptable when you're unknown, turn into unprofessional once you are more known. I can understand this up to some point: you always have a responsibility over what you say, so the more people know and read you, the more careful you should be about what you say, specially if it involves others. Actually, you should be careful always, but specially, the more known you are.

I sure get the point about matters like not making false accusations, and I try my words to be accurate, specially when they refer to facts that border some unclear lines, staying on the safe side: innocent until proven guilty. (I know of at least one kind of human that prefers instead to continue accusing by implying of something so grave as copybotting, even after the kind of person was explained why the person she seems to dislike so much, isn't a copybotter.)

The example in parenthesis has been on purpose. If I publicly say who the kind of human is, that turns me into unprofessional, even if my claim holds true. Why? I bet that many would want to know who this person, making so grave and false accusations, is, so they could beware of her. But... Can I prove my words, even if they hold true? All that I have are logs. Do logs prove my words? Logs prove nothing, for they are easily manipulable. But then also, why would I want to publicly say? Nowadays it could also be read as a personal vendetta, and that's something unprofessional too.

The bottom line of all this is that nowadays I cannot publicly say... many things. The example was a little extreme but it illustrates the point. Whatever I say, is my version of the facts, and we should remember, always, that every happening has three versions: your version, the other side's version, and what it really happened. This holds true no matter who is talking to you.

But this, sadly, has led me to a point where basically every thing I could want to talk about here, turns me into an unprofessional person. I cannot talk about my feelings. Some may wonder why I'm putting them through reading my babbling and making them uncomfortable (although they could also choose not to read me.) I cannot talk about some thoughts. Some may feel offense (I don't know if about the thoughts themselves or about the fact that others think, specially, differently than them.)

I cannot even explain what's behind behind some decisions. I know that some were expecting my finally saying this. But I cannot even say about what decisions I'm talking about. The mere mention of the situation could and would be read like my wish of taking revenge. Even if I do not wish revenge, even though "the other side" quickly began to lie. I cannot, I should not, publicly defend myself. I cannot even mention or imply. The irony is that, after what happened, the mere mention or implication turns me into the unprofessional one.

One could wonder, why not I just talk to friends, if I feel that I need to sort some kind of conflict. Friends are great but they will always be biased towards you, no matter how good their intentions are, no matter how fair they try to be. And I don't want to be reinforced in believing that I've done the right thing, I want to know if I've actually done the right thing. There's a difference between "believing" and "knowing", and not a subtle one. The good of talking to people I don't know, is the fact that... they don't know me either. This means that they will likely be less biased towards me. (This of course refers only to people that play by fair rules in an intellectual exchange - then there are trolls, but such is life.)

But nowadays, I cannot publicly say or imply, seeking for other opinions, most likely different than mines, for it would be read as a wish of revenge and as such... unprofessional.

What's left, then?

Well, there are still things I can talk about, publicly. Just, not so many as I thought I could do.

You're expected to be honorable and always take the right decisions. Specially by those that say about themselves, they are honorable. And may God save you from the rage of the honorable ones if they catch you being a little less of honorable and perfect, a little more of an human being! Forget about forgiveness, forget about having a chance to find out if you were right or wrong. They don't play by the rules, but God helps you, if you don't.

Yes, sadly, I've learned very well since I'm in SL and specially in the last months, that there's a big, a huge difference, between saying that you're honorable and hold by the highest values, and actually being honorable at all. I've learned that the reason why one should not publicly define oneself, isn't that is more or less professional. It is the fact that the more honorable and forgiving you say you are, the more prone to lie, envy, destroy, be an hypocrite and never forgive what never happened anyway ... you are. It is not for you to say what you are: we are the worst judges of ourselves. We never want to think that we are bad persons, but given the fact that there are a lot of bad persons in this world, we have to admit that there it is always a chance, and not a small one, that we belong to that group. But the more we believe we are virtuous (again, that "believe" word), the bigger the chances for the opposite, are. To me, it makes sense. The more you believe you're good, the less open to be criticized you are.

But I digress... so that seems like a call to leave it here, for now. Soon, some cat stories. Perhaps that's something acceptable to talk about.

Sunday, November 4, 2012

Carnival... Carnevil... Heck.. Fun!

I confess that I'm not much informed about events. I think I spend too much time working. Fortunately, this time, I've not missed one event related with Carnival. A friend that stops by SL from time to time, was so kind of dragging me from the platform, and the result has been exploring a couple of amazing places. Ansel joined us, and the day has turned into one of the most fun days I've spent here in the last months.



The only drawback of having fun is that now is more hard to come back to work!

Monday, October 15, 2012

A little bit of naive fun

I've been alone during the weekend and, of course, the fun happens when I'm the only one around to see it. I've even had a dedicated griefer! I feel so flattered for all the attention. Thank you! (I have to add, though, that all my offlines go to my e-mail, so your attempt to make me lose messages by capping has been a failure, but please do keep trying!)

So, while others were obviously very, very bored, I've been busy in working in advance for the next weekend, and I've also had some time for a little bit of silly, naive fun. I know that many will not find it amusing at all, but now it's raining on the store's sim. And randomly, there are thunders and lightnings.

"WTH Auryn, and you talk about others being bored?"

Bored? It is months since I wanted to do this.



Don't forget your umbrella if you stop by and visit. The Autumn has come to "Black Tulip"!

Sunday, September 2, 2012

Twisted Hunt: My hints

(once they are valid no more)


As I've mentioned in the store blog, I've been accepted as a merchant for the Twisted Hunt, which started yesterday.


Like I've said there, I'm already dressing the store for the event, so expect it to be changing during the month. And more important: Expect also the boxes to be changing location during this time.

Something else I said is that once the current hint is not useful anymore, I will publish it together with the location the gift was in. That means, when you see a hint published here... I've moved the gift. But I've had second thoughts about publishing the previous location. I'm not doing it. Just the hint.

Something I have seen in my own eyes is a couple of avatars arriving and going directly to the location where the petite gift was, without even clicking the hint giver. It was obvious that they were following a cheat sheet, so while they were grabbing that one and feeling smart, I've moved the other gift. I've had them running along the sim chasing the moving gift for about ten minutes, until I've got bored.

Good that this is allowed by the rules! It's been fun to have one of them find the gift and stand to say the other in IM "it's here!" and then move it again, frustrating the other, and moving it once again and again as the girl was running after it.

And here it comes the hint list :-)

September 1st

Alice came to a fork in the road.
«Which road do I take?,» she asked.
«Where do you want to go?,» responded the Cheshire cat.
«I don't know,» Alice answered.
«Then,» said the cat, «it doesn't matter.»

September 2nd

The King said,
«Begin at the beginning and go on till you come to the end: then stop.»

September 3rd

«Sometimes I believe in as many as six impossible things before breakfast»

September 5th

Regular
«You've got no right to grow here,» the Dormouse said.
«Don't talk nonsense.» Replied Alice. «You know you're growing too.»
«Yes, but I grow at a reasonable pace, not in that ridiculous fashion.»
Petite
The Doorknob said,
«Read the directions and directly you will be directed in the right direction.»

September 9th

Regular
«But I'm NOT a serpent,» Alice said, «I tell you! I'm a... I'm a...»
«Well! WHAT are you?» the pigeon replied. «I can see you're trying to invent something!»
«I... I'm a little girl.» she replied.
«A likely story indeed! I've seen a good many little girls in my time, but never ONE with such a neck as that! No, no! You're a serpent; and there's no use denying it. I suppose you'll be telling me next that you never tasted an egg!» the pigeon added.
Petite
The Doorknob said,
«Read the directions and directly you will be directed in the right direction.»

September 19th

Regular
«It would be so nice if something made sense for a change,» Alice said.
Petite
«Keep calm and drink me.»

Check this blog post for updates... and have fun with the hunt!